I cover Watch
Dogs, the latest game from Ubisoft – a science fiction, third person open
world game set in the near future of Chicago.
I seem to be one of the few people who haven’t
upgraded to next gen yet, and I don’t have Xbox Live – so because of this I
missed out on a few big games already this year. Titanfall came and went, as did Infamous:
Second Son for the Playstation 4. However, one of my most anticipated games
for this year was Watch Dogs – which I
was looking forward to ever since it was announced, and for the most part,
despite the fact that not a lot of people seemed to like this game – I enjoyed
it and it will probably factor somewhere within the upper end of the list of
games that I play this year.
You play as Aiden Pearce, a vigilante in a
near future Chicago where pretty much everything is connected to the internet
and high powered technological systems – and one of the better mechanics of
this game is that you can control pretty much anything that you want at will –
for example, if you’re escaping from the police – you can raise bridges to
prevent them from chasing you or in the middle of a firefight raise and lower
barricades for protection at will. It makes for a unique way of interacting
with the scenery and is one of the games’ selling points.
The storyline is complex and entertaining.
Whilst Pearce himself is a bland male lead action hero with nothing much else
going for him – we get to meet far more colourful characters down the line,
such as the hacker/tattoo artist Clara Lillie – and they play a predominant
role in the storyline. However, the main action is focused around Aiden – who,
as the vigilante – is dealing from the loss of his niece Lena in an accident,
finds himself drawn into a compelling web of conspiracy that grows further as
the game progresses. As well as Clara, we are also introduced to Raymond “T.
Bone” Kenney, a former ctOS engineer, Jordi Chin – a “fixer” who is Aiden’s
hire partner – and multiple other characters that populate Aiden’s world.
The mission variety is enormous. There are
tons of missions that range from stealth, action packed to car chases and
prison raids and you’ll find that the game consistently remains exciting
throughout. Whilst it’s not perfect, for reasons that I’ll touch onto later –
the storyline for the most part is played out very well as a coherent, engrossing
and entertaining campaign that took me a good few weeks to complete.
The open world layout of Watch Dogs is vast and there are many
diverse areas to explore, from the centre of Chicago itself to the rural areas
of Pawnee – allowing everything to look visually brilliant. The designs are
great and whilst there are some problems such as cars don’t appear on the road
until you drive closer to them at least on the Xbox 360 version, these are only
small bugs that can easily be ignored.
As Pearce, you’re given a phone that is
your tool into hacking into pretty much anything. You can analyse random
civilians on the road and learn information about them – one may be a comic
book collector or another may be a running enthusiast for example – and there’s
even one who was an employee at Abstergo Industries in a shout-out to Ubisoft’s
popular Assassin’s Creed franchise. The phone also allows you to raise bridges,
change traffic lights and create carnage on the road in order to aid you in
certain missions – creating several interesting scenarios.
The film on paper is a revenge story but ultimately
becomes a more complex beast as it progresses, especially once you’ve met all
the major players. Whilst the ending isn’t as satisfying as I would have liked
it to be with relatively underwhelming villains (after all, they should be
easily thinking a lot bigger with what they have in the world available), the
storyline for the most part manages to be successful as I’ve already stated.
Outside of the missions, there’s plenty to
do. Side-missions range from racing cars through checkpoints against a time
limit with the police on your tail to chasing down criminal convoys – and although
they can be repetitive that can be solved by mixing the activities up as you go
along.
There is only one hacking puzzle minigame
that you have to do to progress in the main storyline and it’s fairly easy to
complete. The real strength of the hacking however lies in the open world environment
where like I’ve mentioned above, it really comes into its own – and it’s very
satisfying pulling free of an intersection in your car and switching the traffic
lights – and it will five times out of ten cause a collision and destroy your pursuer’s
vehicles.
There are a few problems with the gameplay
though. The car chases are weak and they suffer from becoming repetitive after
a while and the fact that you’re not allowed to shoot and drive leads to some complicated
scenarios, which is a shame. And I’ve already mentioned the unlikable/uninteresting
lead.
However, if there’s a sequel to Watch Dogs I will quite happily buy it
based on what I’ve seen here – if you’ll remember with the Assassin’s Creed franchise how much the second one improved on the
first – and despite its flaws I can recommend it. However, I have heard
problems with it running on PC though – so maybe stick to consoles with this
unless they have fixed the error.
VERDICT:
4/5
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